Released on Spectrum (48k
and maybe 128k - I'm not sure), C64, Amstrad, Atari ST,
Amiga, Sega
Genesis (as part of The Excellent Dizzy Collection), Vector (English version), Game Gear.
Grand Dizzy has made a toy machine but unfortunately it isn't running very smoothly.
All of its cogs and wheels constantly need fuelling with the special magic
shapes. The magic shapes come out of chutes from the top of the screen and these
chutes move down the screen. When they reach the bottom the toy machine will seize
up and it will be game over.
To prevent the chutes from reaching the bottom of the screen you must fit the shapes
into the right part of the shape guard by lining up the shape guard with the shapes.
If you get 4 or more matching shapes through the guard at once a toy is created.
However, if the wrong shape reaches the bottom the chutes will descend. You
can raise the chutes by dropping several shapes together successfully - the more shapes
you get the higher they'll go.
Keep the machine going as long as possible to make lots of toys. Panic Dizzy is
also referred to as Dizzy Panic.
This page of The Legacy has the front-cover of Panic Dizzy (plus
one or two other bits & pieces)
The Commodore manual for this game is available for download from this page
of Digital Press.
Reviews
CPC Games
Review has a Panic Dizzy review here.
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