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Panic Dizzy

Released on Spectrum (48k and maybe 128k - I'm not sure)C64, Amstrad, Atari ST, Amiga, Sega Genesis (as part of The Excellent Dizzy Collection), Vector (English version), Game Gear.

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Grand Dizzy has made a toy machine but unfortunately it isn't running very smoothly.   All of its cogs and wheels constantly needPanic Dizzy screenshot fuelling with the special magic shapes.   The magic shapes come out of chutes from the top of the screen and these chutes move down the screen.  When they reach the bottom the toy machine will seize up and it will be game over.

To prevent the chutes from reaching the bottom of the screen you must fit the shapes into the right part of the shape guard by lining up the shape guard with the shapes.   If you get 4 or more matching shapes through the guard at once a toy is created.   However, if the wrong shape reaches the bottom the chutes will descend.  You can raise the chutes by dropping several shapes together successfully - the more shapes you get the higher they'll go.

Keep the machine going as long as possible to make lots of toys.  Panic Dizzy is also referred to as Dizzy Panic.

This page of The Legacy has the front-cover of Panic Dizzy (plus one or two other bits & pieces)

The Commodore manual for this game is available for download from this page of Digital Press.


Reviews

CPC Games Review has a Panic Dizzy review here.


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